﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Wormhole.Engine.CardLibrary.BaseCardTypes;

namespace Wormhole.Engine.CardLibrary.CardTypes
{
	/// <author>Rodney McKay</author>
	/// <date>04 April 2008</date>
	/// <summary>
	/// The base class for gear cards.
	/// </summary>
	public abstract class Gear : CostCard
	{
		#region Subtitle
		/// <summary>
		/// Events do not have a subtitle.
		/// </summary>
		public override string Subtitle
		{
			get { return null; }
		}
		#endregion

		#region Constructor
		/// <summary>
		/// Initialize a new instance of the class.
		/// </summary>
		/// <param name="owner">The card owner.</param>
		public Gear(Player.Player owner)
			: base(owner)
		{

		}
		#endregion
	}
}
